Animation History and Forms Essay Sample

Animation History and Forms Pages Download
Pages: Word count: Rewriting Possibility: % ()

Animation plays a key role in almost all movies. Either it is Stop Motion Animation, Traditional Animation or CGI Animation , Animation is everywhere and won’t go anywhere anytime soon. This is some examples of Animation styles. Early Animation- The earliest forms of animation are the Paleolithic cave paintings where in the images and pictures are drawn together creating a sequence of events that is expressed in the drawing. There are a lot of prehistoric paintings and drawings on caves and ancient walls that best describe an animation presentation. This is a Paleolithic cave painting.

Traditional animation- is an animation technique where each frame is drawn by hand. The technique was the dominant form of animation in cinema, until the use of computer animation which completely changed the whole aspect of animation. This is an Example of Traditional Animation, The figure looks like he/she is making a walking motion. Stop Motion Animation- is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop motion for their ease of repositioning. Motion animation using clay is called clay animation or clay-mation.

Ray Harryhausen is the king of stop motion animation. Ray Harryhausen worked under Willis O’Brien on Mighty Joe Young. Although the animation is credited to O’Brien, Mr. Harryhausen animated most of Mighty Joe Young’s performance. Mighty Joe Young is a form of stop motion animation created by Ray Harryhausen. Computer-Animated Imagery (CGI)- is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, video games, films, television programs, commercials, simulators and simulation generally, and printed media. The visual scenes may be either dynamic or static. The movie “Avatar” is a good example of CGI Animation.

The Future of Animation-One of the things I have found researching Animation and its future was 4d animation, I didn’t quite understand it so I took a definition from Wikipedia. CINEMA 4D is a modeling, animation and rendering package developed by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal modeling, animating, lighting, texturing, rendering, and common features found in 3d modeling applications. This is a 4d animation ball found in the software “Create An eyeball” Which is used in most anime movies. China and their Animation styles-Chinese animations today can best be described in two categories. The first type are “Conventional Animations” produced by corporations of well-financed entities. These content falls along the lines of traditional 2D cartoons or modern 3D CG animated films distributed via cinemas, DVD or broadcasted on TV. This format can be summarized as a reviving industry coming together with advanced computer technology and low cost labor. The second type are “Webtoons” produced by corporations or sometimes just individuals. These contents are generally flash animations ranging anywhere from amateurish to high quality, hosted publicly or on various websites. This is an example of “Conventional Animation”

Japan Also a pioneer in Animation-Anime is commonly defined as animation originating in Japan. An abbreviated pronunciation in Japanese of “animation”, pronounced in Japanese, but typically The definition sometimes changes depending on the context. In English-speaking countries, anime is also referred to as “Japanese animation”. While the earliest known Japanese animation dates to 1917, and many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s. Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online. Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction. Anime gained early popularity in East and Southeast Asia and also attained popularity in various communities throughout the world. Pokemon is a form of Japanese Animation.

Animation plays a key role in almost all movies. Either it is Stop Motion
Animation, Traditional Animation or CGI Animation , Animation is everywhere and won’t go anywhere anytime soon.

Works Cited Page-

Yun, Qing. “Chinese animation.” 1. China: China’s Industry Country Forum , 2006. Web. <http://Http://>. Brown , Steven. “Japanese animation.” 1. Cinema Anime., 2006. Web. <http://Http://>.

Search For The related topics

  • computer
  • Olivia from Bla Bla Writing

    Hi there, would you like to get such a paper? How about receiving a customized one? Check it out

    Haven't found the Essay You Want?
    For Only $13.90/page