We use cookies to give you the best experience possible. By continuing we’ll assume you’re on board with our cookie policy

The Language Game Essay Sample

essay
  • Pages: 5
  • Word count: 1,139
  • Rewriting Possibility: 99% (excellent)
  • Category: games

Get Full Essay

Get access to this section to get all help you need with your essay and educational issues.

Get Access

Introduction of TOPIC

The language game is moving away from the idea that language is just there to describe or ‘picture’ things. Ludwig Wittgenstein came up with the notion that words and language are part of an ‘anti-realist’ or postmodern approach to language. He believed that language statements (including religious ones), are not intended to be true or false for everyone, but only for those who are within that form of life i.e. a scientific statement would be true or false for a scientist but not for an artist.

The term ‘language game’ is used to refer to fictional examples of language use that are simpler than our own everyday language, simple uses of language with which children are first taught language (training in language), specific regions of our language with their own grammars and relations to other language-games and finally all of a natural language composed of a family of language-games.

These meanings are not separated from each other by sharp boundaries, but blend into one another. The concept is based on the following analogy: The rules of language (grammar) are analogous to the rules of games; meaning something in language is thus analogous to making a move in a game. The analogy between a language and a game brings out the fact that only in the various activities of human life do words have meaning. (The concept is not meant to suggest that there is anything trivial about language, or that language is just a game.)

The concept was intended “to bring into prominence the fact that the speaking of language is part of an activity, or a form of life”.

All forms of life have their own language and have their own rules concerning meaning. The language in the game is non-cognitive, because it is not about making universally true statements, but about communicating meaning to other players in the same game. Due to each distinct life form having their own unique language, it means that it’s almost impossible for others to criticize who in turn have their own language game unless they learn the rules and conventions of the language of that form of life. The principle applied is that of rules, as would be applied to any other game. It would be foolish to attempt to play rugby according to the rules of netball. In same way, Wittgenstein argued, one could not apply the rules of one language game to another. Language can be correctly or incorrectly used within the rules of the game, but its

primary purpose is not to make factual statements. Wittgenstein

Sorry, but full essay samples are available only for registered users

Choose a Membership Plan
was not concerned with the truth or falsity of a statement, but with the way it was used and the function it performs. He wrote: “Don’t ask for the meaning, ask for the use.”

Wittgenstein believed that those who don’t play the game will hear religious language and misunderstand it. He called this a ‘category mistake’. In this context, perhaps the most famous example of a language game would be the creation/evolution debate. The biblical account of creation seems at odds with the scientific notion of evolution. However, they come from different games and one cannot prove or disprove the other. Peter Vardy observed: “…in this way of thinking, God exists. God really, really, truly, truly exists. But God does not exist as a creator who is distinct from the world; he is not some being who is apart from the world and who sustains and acts in it. God is instead a reality within the believing community.”

When considering the proposal made in the title above, I would say it is true that the language game raises some really difficult problems when you take into account that language games do not allow believers’ claims to be empirically tested. Also religious language alienates those outside the game, meaning that those who don’t understand or have not yet learnt the rules, will misunderstand what is trying to be said. Furthermore the rules of the games cannot be changed to allow outsiders in which could be seen as unfair.

It is also possible that the language game theory is nothing more than a compromise. The aim of the principle is to avoid the problems in making religious claims which intend to make factual claims, but even though religious language clearly does use non-cognitive forms, many believers would not be prepared to say that all religious language is non-cognitive. It doesn’t require a believer to argue that their assertion ‘God exists’, or ‘God loves me’, is meant to be more that a symbolic statement or an ethical claim about their lifestyle. God may be transcendent, but for the believer he is also experienced in the real world, and there is cognitive meaning in their claims about him.

However in some respects the statement doesn’t reflect the truth when you think about the fact that it highlights the non-cognitive nature of religious language. It distinguishes it from other types of language, making it become more unique. Also language games provide boundaries for the correct use of language and believers can be initiated into the rules of language. Finally language games defend language against criticisms from other ‘forms of life’, since truth is understood as relative and statements are to be judged against their context and no on whether they are inherently or objectively true or false.

So the language game theory may not be entirely acceptable to believers, and neither does it necessarily satisfy the disbeliever. The claim that no language game can be criticised by someone from outside the same language game, assumes that all statements are equally valid. Wittgenstein rejected the idea that what a word means depends on the way the world is. He claimed instead that meaning depends on what we are prepared to count as meaningful and he appealed to an analogy with games and their rules to make a point.

Followers of Wittgenstein make the stronger claim that because rules if meaning depend on us and not on the world, it is impossible for rules to be true or false. I agree that it is not right to think of rules being true or false, but I believe that the same sentence can be used in two ways: as a rule and as a statement about reality. When it is being used as a statement about reality, it does not make sense to think of it as being either true or false.

We can write a custom essay on

The Language Game Essay Sample ...
According to Your Specific Requirements.

Order an essay

You May Also Find These Documents Helpful

The negative effects of video games

The negative effects of video games: causation or correlation? If you read or watch the news, it is not hard to find shocking and dramatic examples of people who harmed themselves or others after playing video games. The American teenagers who committed the Columbine and Sandy Hook school shootings all played video games. In South Korea, where online gaming is very popular, a 15-year-old boy strangled his mother to death and then hanged himself after “a fight about internet games” (Plunkett), and a Taiwanese man died of heart failure in an internet cafe after playing video games for three days straight (Elise). There is also the more mundane concern that people will become addicted to video games, neglecting their studies and personal lives as a result. Indeed, many mobile app games advertise themselves as being “addictive,” as if this is a benefit. However, it is unclear whether these concerns are...

Information Handling System for 'TKO Games' in...

1.1 Identification of the problem TKO games in Newbury Park currently run their computer games shop with a manual system to hold details of all games in the shop. Since there are so many people coming in to the shop and asking questions about stock, the staff working there are spending more time answering customer queries, searching for a product in the store, and looking on their manual index card system (which is difficult to use, and takes a long time) than selling stock. 1.1.2 Aim I intend to devise a solution to the above problem. I am going to create a computer system which can be used by customer's in order to help them to find information on a certain game, console or game's accessory without having to ask the staff in the shop. 1.2 Methods of data collection To collect the information needed for my project I will...

Effects of Computer Games

Geography’s study area is ‘‘the world and all that is in it” (Fitzpatrick, 1993, p. 156). Economical, political, scientific, and military impacts of geography have become crucial in our daily lives as the world has become a global village in the 21st century. Interpreting ordinary issues in this era requires a solid understanding of geographic issues ranging from economy such as the argument between the USA and China over their trade deficits to politics such as the involvement of NATO in the European missile defense system, and from science such as the discovery of new animal species around the world to military such as conflicts in the Middle East. Interest in teaching and learning about geography is declining on the contrary, and as a result the society encompasses a large number of geographically illiterate citizens (McNail, 1987). Related literature In response to the decreasing interest towards geography, instructors, academicians, and...

Popular Essays

logo

Emma Taylor

online

Hi there!
Would you like to get such a paper?
How about getting a customized one?